> Valhalla On Line Help File

Valhalla On Line Help File




'GAIN'

When you are hurt or low on mana or endurance you will need to regenerate your points. At short intervals you regain hitpoints, mana and endurance points (unless you're hungry or thirsty). In general, if you're sitting you gain faster than if you're standing. If you are resting you gain faster than when you're standing. Sleeping and resting make you gain at equal rates.

When you are in sacred places you gain at double the normal rate. Here are some of the sacred places in Midgaard:

The Chicken's Rest   in Udgaard
The Temple           in Udgaard
Park Circle          in the park (south-east part of Midgaard).
Inner sanctum        in the Midgaard Cathedral.
Infirmary            in the Udgaard Monastery.

See Also:
Thirsty
Hungry
Hitpoints
Endurance
Constitution
Charisma
Mana
Sleep
Rest
Stand
Sit
Wake


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'GET'

Usage:
get (item)
get (item) in/from (item)
get all
get all from (item)

Example:
get all from corpse
get butter bread from bag
put brass lantern in small bag
get all

Notice the essential use of the IN and FROM keywords!

If you see an item lying around, you can pick it up, use this command. If there is an item in a container that you wish to get, you can pick it up, specifying the container to get it from. If you just want to get everything lying around, type 'get all'.


See Also:
Drop
Put
Look


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'GRAB'

Usage:
grab (item)
hold (item)

Lets you hold an item in the hand. This is used for wands and staves. To use such an item you must hold it in your hand. It is possible to hold an item in one hand, and wield a singlehanded weapon in another.


See Also:
Wands
Staves
Hold
Wield
Wear
Remove
Give


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'GIVE'

Usage: give (item) to (character)

This makes it possible to exchange items between characters without having to drop them on the ground. It is also possible to give money, by typing:

give 100 iron pieces to Papi

Which will give Papi 100 pieces of your iron (if you have them).

See Also:
Steal
Hold
Wield
Wear
Remove


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'GROUPS'

Usage: group (character)

Groups of characters are good to have, if you want to go on a big adventure. Groups are often safer, as you are protected by other group members. When someone in a group and they get experience, the amount is shared among the group members according to the members levels. To form a group, you start by figuring out who is to be the leader. The leader is going to get beat up the most, so make a good choice. Then all who want to be in the group will have to follow the leader. This alone does not make a person part of the group. The leader will have to make each person which is following him member of the group, like 'group papi' which will make papi a member. To kick a player out of the group, you just type the same thing. To stop the player you jusst kicked out of the group from following you, you may ditch them. If you would like to see who is in the group, you just type 'group' with no arguments.


See Also:
Experience
Follow
Ditch
Assist


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'GODS OF THE PAST'

Elminster (254) Mephisto (235) Iznogod (235)
Ladyhawk (230) Midnight (230) Juniper (239)
Wombat (235) Baggins (245) Icculus (250)
Telegrim (239) Badone (230) Hellfire (230)
Carter (250) Venger (250) Rexor (235)
Vanyel (235) Bakka (254) Quifael (245)
Kilbia (230) Jinx (252) Runin (230)
Cabal (250) Thesar (250) Mon (239)
Lobo (239) Beren (250) Ravan (245)
Kira (237) Ford (245) Ares (235)
Joeboo (235) Wombat (235) Anubis (239)
Iznogood (235) Mephisto (235) Keenan (235)
Shai (240) Enoch (235) Nexus (243)

See Also:
Wizlist


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'GENDERS'

You can choose to be either a male player or a female player. For most races males are somewhat taller than females whereas the females tend to have a longer lifespan. Your choice does not necessarily have to reflect your real gender, but most of the players play their own gender since they find it difficult to impersonate the opposite gender.


See Also:
Login Races
Races
Male
Female
Neutral


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'GNOMES'

Gnomes are the cousins of dwarves and also tend to be misconcieved as underground dwelling peoples. They have an affinity for gems, though they are far from disgusted by gold and the like. Gnomes are great artesian of jewelry, in fact King Welmars crown was made by gnomish jewelers. Gnomish mages and sorcerers are known to reach near fanaticism with studying and developing their spells, and thus make excellent mages their healing magic suffer slightly, however gnomes share their cousins hardy constitution and will come to the aid of their dwarven friends at a moments notice. Gnomes show hatred for kobolds and other goblin kin which regularly raid their mines.

magic+2constitution-1
divine-1charisma-1
dexterity+1brain+2
strength-1hit points-1


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'GROLLS'

Grolls are the result of a darkelf necromancers experiments to create a regenerating super soldier. They are a cross between ogres and trolls. Grolls are wild and uncontrollable, though darkelves have a slightly better chance of taming them. They show hatred towards any living being and will usually attack on sight. Although not immensely intelligent they are very cunning and wily. Their magic is basically non-existant, but some have been taught tricks by their darkelf masters. Grolls are notorious for fleeing and lulling their enemies into a false sense of victory while they regenerate quickly for their next assault. They are mainly used as recyclable cannon fodder, they make good fightersM though not much else.

magic-2constitution+3
divine-2charisma-3
dexterity+1brain-2
strength+1hit points+3


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'GUILDS'

Guilds are the primary way of improving your abilities in this game, as well as your only way to learn certain spells and skills. Each time you earn enough experience points to raise a level you may go to your guild and train in these abilities, skills, and spells, thus increasing your ability to battle tougher and tougher monsters.

To see which commands are available in a guild, find the guildmaster and look at the sign hanging next to him. The guilds are as follows:

Fighter Paladin
Conjurer Sorcerer
Healer Necromancer
Thief Assassin

See Also:
Skills Spells
Abilities Status
Info Practice
Join Level
Teacher Classes
Title Insult
Races Police/Guard Guild


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'GUARD GUILD'

Players that are 'protected' citizens may join the police guild in addition to thier own guild (you remain in both guilds) by going to the chief of police (captian) in Midgaard and typeing 'join' (you may have to type it 2times). Once you are a member of the 'police guild' you will have the ability to arrest wanted criminals and take them to jail. You will also be alloud to practice special skills and spells that no one else can practice. Beware however, if for what ever reason you lose your status as a protected citizen (break the law and get caught) you will be kicked out of the police guild and you will lose any spells/skills you learned while in the guild.


See Also:
Skills
Spells
Protected


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'GOSSIP'

Gossip channels are wholey controlled by the player. You can either make your own channel or check around and try to find a channel that someone else has started. You can type 'comm help' on line to get a copy of this help file.

To add a channel:
comm add (channel name)

To delete a channel type:
comm delete (channel name)

To see all your active channels type:
comm

To see who is on a specific channel type:
(channel name)

To see who joins or departs a channel type:
wcomm inform (on|off|depart|join)

To toggle echoing of your message type:
wcomm echo

See Also:
Ask
Shout
Say
Tell
Whisper
Yell


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'GUESTS'

When you type 'score' you can see whether you are a guest or not, and if you are a guest, quitting will 'erase' your character automatically.

When you are a new player on the game, you will be a guest until you have stayed on for 20 minutes, or until you use the 'save' command.



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'GOOD'

You can have a good, evil or neutral alignment. Good alignments range from +350 to +1000, with +1000 being ultimately good. You become more 'good' as you kill evil mobs. Some guilds will only allow you in if you are good and may not allow you to practice if your alignment is not keep above 350.


See Also:
Evil
Neutral


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'GOLD' 'GOLD PIECES'

Gold pieces are a currency of money in the game.

This is the standard conversion rates for the standard coins:

1 platinum piece (pp) = 8 gold pieces (gp)
1 gold piece (gp)     = 8 silver pieces (sp)
1 silver piece (sp)   = 8 copper pieces (cp)
1 copper piece (cp)   = 8 iron pieces (ip)

See Also:
Bank
Platinum
Copper
Silver
Iron
Purse


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'GATE'

Sphere: Summoning Sphere

Usage: cast gate (target)

This spell opens up a portal through which another character or mob may be summoned. This spell may fail, in which case something other than the desired target may be summoned.



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'GAS BREATH'

Sphere: Unknown

Usage: cast lightning breath (target)
This spell inflicts damage by the medium named on a target.


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