/* *********************************************************************** * * File : base.h Part of Valhalla MUD * * Version: 2.03 * * Author : Whistler (Ken Perry) and Bakka (Tim Perry) * * * * Purpose: Definitions for a right menagerie * * * * Comments: Please send all comments and additions to one of the above * * authors. * * Bugs : Unknown. * * Status : Published. * * * * Copyright (C) 1994 - 1996 by Valhalla (This work is published). * * * * This work is a property of: * * * * Valhalla I/S * * Noerre Soegade 37A, 4th floor * * 1370 Copenhagen K. * * Denmark * * * * This work is copyrighted. No part of this work may be copied, * * reproduced, translated or reduced to any medium without the prior * * written consent of Valhalla. * * *********************************************************************** */ #ifndef _MUD_BASE_H #define _MUD_BASE_H #define BASE_GOLEM(MLVL, GENDER) \ race RACE_GOLEM \ sex GENDER \ level MLVL \ height 250 \ weight 700 \ alignment 0 \ NATURAL_DEF(WPN_FIST, ARM_PLATE) \ MSET_ABILITY(30,20,20,30,0,0,0,0) \ MSET_WEAPON(10,30,10,10,10,10) \ MSET_SPELL(0,0,5,5,5,5,0,0,0,0,0) #define BASE_ANT(MLVL, GENDER) \ weight 12 * MLVL\ height 35 * MLVL/2\ level MLVL \ race RACE_ANT \ sex GENDER \ alignment 0 \ NATURAL_DEF(WPN_BITE, ARM_CLOTHES) \ MSET_ABILITY (40, 15, 15, 30, 0, 0, 0, 0) \ MSET_WEAPON ( 0, 5, 5, 5, 70, 5) \ MSET_SPELL ( 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 1) #define BASE_BUTTERFLY(MLVL, GENDER) \ race RACE_OTHER_CREATURE \ level MLVL \ sex GENDER \ height 10 + MLVL/4 /* cm */ \ weight 3 + MLVL/4 /* Pounds */ \ NATURAL_DEF(WPN_BITE, ARM_CLOTHES) \ alignment 0 \ MSET_ABILITY(20,15,10,10,15,15,15,0) \ MSET_WEAPON(8,8,8,8,8,0) \ MSET_SPELL(4,4,4,20,4,4,4,4,4,4,4) /*----------------------------BASE DRAGONS--------------------------*/ #define BASE_DRAGON(MLVL, GENDER, BREATH) \ sex GENDER \ level MLVL \ height 400 + MLVL*15 \ weight 800 + MLVL*30 \ NATURAL_DEF(WPN_CLAW, ARM_PLATE) \ exp 150 /* For breath weapon */ \ dilcopy combat_mag@function(BREATH, "", 25, 2); #define BASE_DRAGON_BLACK(MLVL, GENDER) \ BASE_DRAGON(MLVL, GENDER, "acid breath") \ MSET_ABILITY(20,12,12,12,12,12,20,0) \ MSET_WEAPON(10,10,10,5,30,5) \ MSET_SPELL(0,0,0,0,0,0,0,0,0,0,30) \ alignment -750 \ race RACE_DRAGON_BLACK #define BASE_DRAGON_BLUE(MLVL, GENDER) \ BASE_DRAGON(MLVL, GENDER, "lightning breath") \ MSET_ABILITY(20,12,12,12,14,10,20,0) \ MSET_WEAPON(10,10,10,5,30,5) \ MSET_SPELL(0,0,0,0,0,0,0,0,30,0,0) \ alignment -1000 \ race RACE_DRAGON_BLUE #define BASE_DRAGON_GREEN(MLVL, GENDER) \ BASE_DRAGON(MLVL, GENDER, "gas breath") \ MSET_ABILITY(20,12,12,12,14,10,20,0) \ MSET_WEAPON(10,10,10,5,30,5) \ MSET_SPELL(0,0,0,0,0,0,0,0,0,30,0) \ alignment -1000 \ race RACE_DRAGON_GREEN #define BASE_DRAGON_LAVA(MLVL, GENDER) \ BASE_DRAGON(MLVL, GENDER, "fire breath") \ MSET_ABILITY(20,12,12,12,14,10,20,0) \ MSET_WEAPON(10,10,10,5,30,5) \ MSET_SPELL(0,0,0,0,0,0,30,0,0,0,0) \ alignment -1000 \ race RACE_DRAGON_LAVA #define BASE_DRAGON_RED(MLVL, GENDER) \ BASE_DRAGON(MLVL, GENDER, "fire breath") \ MSET_ABILITY(20,12,12,12,16,8,20,0) \ MSET_WEAPON(10,10,10,5,30,5) \ MSET_SPELL(0,0,0,0,0,0,30,0,0,0,0) \ alignment -750 \ race RACE_DRAGON_RED #define BASE_DRAGON_WHITE(MLVL, GENDER) \ BASE_DRAGON(MLVL, GENDER, "frost breath") \ MSET_ABILITY(20,14,12,12,10,12,20,0) \ MSET_WEAPON(10,10,10,5,30,5) \ MSET_SPELL(0,0,0,0,0,0,0,30,0,0,0) \ alignment -750 \ race RACE_DRAGON_WHITE #define BASE_DRAGON_SILVER(MLVL, GENDER) \ BASE_DRAGON(MLVL, GENDER, "light breath") \ MSET_ABILITY(20,12,12,12,16,8,20,0) \ MSET_WEAPON(10,10,10,5,30,5) \ MSET_SPELL(0,0,0,0,0,30,0,0,0,0,0) \ alignment 1000 \ race RACE_DRAGON_SILVER #define BASE_DRAGON_TURTLE(MLVL, GENDER) \ BASE_DRAGON(MLVL, GENDER, "fire breath") \ MSET_ABILITY(20,12,12,12,14,10,20,0) \ MSET_WEAPON(10,10,10,5,30,5) \ MSET_SPELL(0,0,0,0,0,0,30,0,0,0,0) \ alignment 0 \ race RACE_DRAGON_TURTLE #define BASE_GARGOYLE(MLVL, GENDER) \ race RACE_GARGOYLE \ level MLVL \ sex GENDER \ height 50 + MLVL \ weight 200 + 3*MLVL \ alignment -700 \ NATURAL_DEF(WPN_CLAW, ARM_PLATE) \ MSET_ABILITY (40, 10, 25, 20, 5, 0, 0, 0) \ MSET_WEAPON ( 2, 2, 2, 2, 40, 2 ) \ MSET_SPELL ( 5, 0, 0, 1, 1, 6, 6, 6, 5, 17, 3 ) #define BASE_GHOST(MLVL, GENDER) \ race RACE_GHOST \ level MLVL \ height 180 + MLVL/4 \ weight 150 + MLVL\ NATURAL_DEF(WPN_CLAW, ARM_PLATE) \ exp 120 \ alignment -950 \ MSET_ABILITY (10,30,15,15,5,0,0,25) \ MSET_WEAPON(6,6,6,6,20,6) \ MSET_SPELL(2,2,2,2,2,2,2,2,2,21,11) \ dilcopy combat_mag@function("energy drain", "", 25, 2); #define BASE_GHOUL(MLVL, GENDER) \ race RACE_GHOST \ level MLVL \ height 80 + MLVL/4\ weight 120 +MLVL/2\ NATURAL_DEF(WPN_CLAW, ARM_CHAIN) \ exp 125 \ alignment -950 \ MSET_ABILITY (10,30,15,15,5,0,0,25) \ MSET_WEAPON(6,6,6,6,20,6) \ MSET_SPELL(2,2,2,2,2,2,2,2,2,21,11) \ dilcopy combat_mag@function("energy drain", "", 25, 2); #define BASE_LICH(MLVL, GENDER) \ level MLVL \ weight 160 + MLVL/4 \ height 200 + MLVL/2 \ race RACE_LICH \ sex GENDER \ alignment -1000 \ NATURAL_DEF(WPN_FIST, ARM_CHAIN) \ MSET_ABILITY ( 30, 14, 10, 5, 12, 10, 4, 15) \ MSET_WEAPON (13, 6, 4, 5, 5, 0) \ MSET_SPELL ( 15, 6, 0, 0, 6, 10, 5, 5, 10, 5, 5) \ dilcopy combat_mag@function("energy drain", "", 25, 2); #define BASE_MUMMIE(MLVL, GENDER) \ race RACE_MUMMIE \ level MLVL \ sex GENDER \ height 160+ MLVL/4 \ weight 160+ MLVL \ NATURAL_DEF(WPN_CLAW, ARM_LEATHER) \ alignment -550 \ MSET_ABILITY(15,20,20,10,5,30,0,0) \ MSET_WEAPON(10,10,10,10,15,10) \ MSET_SPELL(0,0,0,5,5,5,5,5,5,5,0) /* -------------------- BASE NORSE GODS -------------------------- */ #define BASE_NORSE_GOD1(MLVL, GENDER) \ race RACE_NORSE_GOD \ sex GENDER \ level MLVL \ height 350 \ weight 400 \ NATURAL_DEF(WPN_FIST, ARM_PLATE) \ exp 70 \ alignment 550 \ MSET_ABILITY(10,15,10,10,10,15,15,15) \ MSET_WEAPON(15,10,5,5,5,5) \ MSET_SPELL(5,5,5,20,5,0,0,0,0,15,0) \ dilcopy combat_mag@function("lightning", "heal", 25, 2); #define BASE_NORSE_GOD2(MLVL, GENDER) \ race RACE_NORSE_GOD \ sex GENDER \ level MLVL \ height 350 \ weight 400 \ NATURAL_DEF(WPN_FIST, ARM_PLATE) \ exp 70 \ alignment 750 \ MSET_ABILITY(15,20,10,15,10,10,10,10) \ MSET_WEAPON(5,15,5,5,20,10) \ MSET_SPELL(0,0,0,0,0,0,20,0,0,20,0) \ dilcopy combat_mag@function("firestorm", "heal", 25, 2); #define BASE_NORSE_GOD3(MLVL, GENDER) \ race RACE_NORSE_GOD \ sex GENDER \ level MLVL \ height 350 \ weight 400 \ NATURAL_DEF(WPN_FIST, ARM_PLATE) \ exp 70 \ alignment 850 \ MSET_ABILITY(15,15,12,15,11,10,11,11) \ MSET_WEAPON(5,10,5,10,10,0) \ MSET_SPELL(12,0,0,8,0,0,12,8,8,0,12) \ dilcopy combat_mag@function("acid ball", "heal", 25, 2); #define BASE_SKELETON(MLVL, GENDER) \ weight 100 + 2*MLVL \ height 150 + MLVL/2 \ level MLVL \ race RACE_SKELETON \ sex SEX_NEUTRAL \ alignment -600 \ NATURAL_DEF(WPN_CLAW, ARM_PLATE) \ MSET_ABILITY (24, 20, 30, 10, 6, 5, 5, 0) \ MSET_WEAPON ( 5, 10, 10, 10, 20, 10) \ MSET_SPELL ( 3, 0, 0, 0, 0, 5, 5, 5, 5, 7, 5) #define BASE_SPIRIT(MLVL, GENDER) \ weight 100 + MLVL \ height 150 + MLVL/2 \ level 50 \ race RACE_SPIRIT \ sex SEX_NEUTRAL \ alignment -600 \ NATURAL_DEF(WPN_FIST, ARM_PLATE) \ MSET_ABILITY (10,30,15,15,5,0,0,25) \ MSET_WEAPON(6,6,6,6,20,6) \ MSET_SPELL(2,2,2,2,2,2,2,2,2,21,11) \ dilcopy combat_mag@function("energy drain", "", 25, 2); #define BASE_ZOMBIE(MLVL, GENDER) \ race RACE_ZOMBIE \ level MLVL \ sex GENDER \ height 160 + MLVL/4 \ weight 160 + MLVL/2 \ NATURAL_DEF(WPN_CLAW, ARM_LEATHER) \ alignment -550 \ MSET_ABILITY(15,20,20,10,5,30,0,0) \ MSET_WEAPON(10,10,10,10,15,10) \ MSET_SPELL(0,0,0,5,5,5,5,5,5,5,0) /* ==================== STANDARD HUMANOID RACES ======================= */ /* ==================================================================== */ /* STANDARD DWARFS */ /* ==================================================================== */ #define BASE_DWARF(MLVL, GENDER) \ race RACE_DWARF \ level MLVL \ sex GENDER \ height 121 /* cm */ \ weight 150 /* Pounds */ \ NATURAL_DEF(WPN_FIST, ARM_CLOTHES) #define BASE_DWARF_WARRIOR(MLVL, GENDER) \ BASE_DWARF(MLVL, GENDER) \ MSET_ABILITY(20,20,20,20,10,10,0,0) \ MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15%, resistances */ #define BASE_DWARF_CLERIC(MLVL, GENDER, ATT_SPL, DEF_SPL) \ BASE_DWARF(MLVL, GENDER) \ MSET_ABILITY(14,11,10,10,15,10,0,30) \ MSET_SPELL(25,0,5,5,5,5,5,5,5,5,5) /* 70%, 25% DIV */ \ dilcopy combat_mag@function(ATT_SPL, DEF_SPL, 25, 2); #define BASE_DWARF_MAGE(MLVL, GENDER, ATT_SPL) \ BASE_DWARF(MLVL, GENDER) \ MSET_ABILITY( 10, 5,10,10,23,12,30, 0) \ MSET_WEAPON(1,4,1,4,0,0) /* 12% */ \ dilcopy combat_mag@function(ATT_SPL, "", 25, 2); #define BASE_DWARF_THIEF(MLVL, GENDER) \ BASE_DWARF(MLVL, GENDER) \ MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15% resistances */ \ MSET_ABILITY(15,25,20,20,15,5,0,0) /* ==================================================================== */ /* STANDARD ELFS */ /* ==================================================================== */ #define BASE_ELF(MLVL, GENDER) \ race RACE_ELF \ level MLVL \ sex GENDER \ height 152 /* cm */ \ weight 105 /* Pounds */ \ NATURAL_DEF(WPN_FIST, ARM_CLOTHES) #define BASE_ELF_WARRIOR(MLVL, GENDER) \ BASE_ELF(MLVL, GENDER) \ MSET_ABILITY(20,18,12,25,10,10,5,0) \ MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15%, resistances */ #define BASE_ELF_CLERIC(MLVL, GENDER, ATT_SPL, DEF_SPL) \ BASE_ELF(MLVL, GENDER) \ MSET_ABILITY(12,13,10,10,15,10,0,30) \ MSET_SPELL(25,0,5,5,5,5,5,5,5,5,5) /* 70%, 25% DIV */ \ dilcopy combat_mag@function(ATT_SPL, DEF_SPL, 25, 2); #define BASE_ELF_MAGE(MLVL, GENDER, ATT_SPL) \ BASE_ELF(MLVL, GENDER) \ MSET_ABILITY( 5,10,10,10,23,12,30, 0) \ MSET_WEAPON(1,4,1,4,0,0) /* 12% */ \ dilcopy combat_mag@function(ATT_SPL, "", 25, 2); #define BASE_ELF_THIEF(MLVL, GENDER) \ BASE_ELF(MLVL, GENDER) \ MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15% resistances */ \ MSET_ABILITY(15,30,15,20,15,5,0,0) /* ==================================================================== */ /* STANDARD GNOMES */ /* ==================================================================== */ #define BASE_GNOME(MLVL, GENDER) \ race RACE_GNOME \ level MLVL \ sex GENDER \ height 100 /* cm */ \ weight 84 /* Pounds */ \ NATURAL_DEF(WPN_FIST, ARM_CLOTHES) #define BASE_GNOME_WARRIOR(MLVL, GENDER) \ BASE_GNOME(MLVL, GENDER) \ MSET_ABILITY(15,18,15,20,15,12,5,0) \ MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15%, resistances */ #define BASE_GNOME_CLERIC(MLVL, GENDER, ATT_SPL, DEF_SPL) \ BASE_GNOME(MLVL, GENDER) \ MSET_ABILITY(12,13,10,10,15,10,0,30) \ MSET_SPELL(25,0,5,5,5,5,5,5,5,5,5) /* 70%, 25% DIV */ \ dilcopy combat_mag@function(ATT_SPL, DEF_SPL, 25, 2); #define BASE_GNOME_MAGE(MLVL, GENDER, ATT_SPL) \ BASE_GNOME(MLVL, GENDER) \ MSET_ABILITY( 5,10,10,10,23,12,30, 0) \ MSET_WEAPON(1,4,1,4,0,0) /* 12% */ \ dilcopy combat_mag@function(ATT_SPL, "", 25, 2); #define BASE_GNOME_THIEF(MLVL, GENDER) \ BASE_GNOME(MLVL, GENDER) \ MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15% resistances */ \ MSET_ABILITY(15,30,15,20,15,5,0,0) /* ==================================================================== */ /* STANDARD GOBLINS */ /* ==================================================================== */ #define BASE_GOBLIN(MLVL, GENDER) \ race RACE_GOBLIN \ level MLVL \ sex GENDER \ height 90 /* cm */ \ weight 90 /* Pounds */ \ NATURAL_DEF(WPN_FIST, ARM_LEATHER) #define BASE_GOBLIN_WARRIOR(MLVL, GENDER) \ BASE_GOBLIN(MLVL, GENDER) \ MSET_ABILITY(15,20,20,20,15,10,0,0) \ MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15%, resistances */ #define BASE_GOBLIN_CLERIC(MLVL, GENDER, ATT_SPL, DEF_SPL) \ BASE_GOBLIN(MLVL, GENDER) \ MSET_ABILITY(14,11,10,10,15,10,0,30) \ MSET_SPELL(25,0,5,5,5,5,5,5,5,5,5) /* 70%, 25% DIV */ \ dilcopy combat_mag@function(ATT_SPL, DEF_SPL, 25, 2); #define BASE_GOBLIN_MAGE(MLVL, GENDER, ATT_SPL) \ BASE_GOBLIN(MLVL, GENDER) \ MSET_ABILITY( 5,10,10,10,23,12,30, 0) \ MSET_WEAPON(1,4,1,4,0,0) /* 12% */ \ dilcopy combat_mag@function(ATT_SPL, "", 25, 2); #define BASE_GOBLIN_THIEF(MLVL, GENDER) \ BASE_GOBLIN(MLVL, GENDER) \ MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15% resistances */ \ MSET_ABILITY(15,18,20,20,15,13,0,0) /* ==================================================================== */ /* STANDARD HALFLINGS */ /* ==================================================================== */ #define BASE_HALFLING(MLVL, GENDER) \ race RACE_HALFLING \ level MLVL \ sex GENDER \ height 95 /* cm */ \ weight 80 /* Pounds */ \ NATURAL_DEF(WPN_FIST, ARM_CLOTHES) #define BASE_HALFLING_WARRIOR(MLVL, GENDER) \ BASE_HALFLING(MLVL, GENDER) \ MSET_ABILITY(12,23,20,17,13,15,0,0) \ MSET_SPELL(0,0,0,0,0,0,0,0,0,0,0) \ #define BASE_HALFLING_CLERIC(MLVL, GENDER, ATT_SPL, DEF_SPL) \ BASE_HALFLING(MLVL, GENDER) \ MSET_ABILITY(11,14,10,10,15,10,0,30) \ MSET_SPELL(25,0,5,5,5,5,5,5,5,5,5) /* 70%, 25% DIV */ \ dilcopy combat_mag@function(ATT_SPL, DEF_SPL, 25, 2); #define BASE_HALFLING_THIEF(MLVL, GENDER) \ BASE_HALFLING(MLVL, GENDER) \ MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15% resistances */ \ MSET_ABILITY(10,38,15,17,15,5,0,0) /* ==================================================================== */ /* STANDARD HOBGOBLINS */ /* ==================================================================== */ #define BASE_HOBGOBLIN(MLVL, GENDER) \ race RACE_HOBGOBLIN \ level MLVL \ sex GENDER \ height 130 /* cm */ \ weight 120 /* Pounds */ \ NATURAL_DEF(WPN_FIST, ARM_LEATHER) #define BASE_HOBGOBLIN_WARRIOR(MLVL, GENDER) \ BASE_HOBGOBLIN(MLVL, GENDER) \ MSET_ABILITY(18,20,22,20,10,10,0,0) \ MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15%, resistances */ #define BASE_HOBGOBLIN_CLERIC(MLVL, GENDER, ATT_SPL, DEF_SPL) \ BASE_HOBGOBLIN(MLVL, GENDER) \ MSET_ABILITY(14,11,10,10,15,10,0,30) \ MSET_SPELL(25,0,5,5,5,5,5,5,5,5,5) /* 70%, 25% DIV */ \ dilcopy combat_mag@function(ATT_SPL, DEF_SPL, 25, 2); #define BASE_HOBGOBLIN_MAGE(MLVL, GENDER, ATT_SPL) \ BASE_HOBGOBLIN(MLVL, GENDER) \ MSET_ABILITY( 7, 8,10,10,23,12,30, 0) \ MSET_WEAPON(1,4,1,4,0,0) /* 12% */ \ dilcopy combat_mag@function(ATT_SPL, "", 25, 2); #define BASE_HOBGOBLIN_THIEF(MLVL, GENDER) \ BASE_HOBGOBLIN(MLVL, GENDER) \ MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15% resistances */ \ MSET_ABILITY(15,18,20,20,15,12,0,0) /* ==================================================================== */ /* STANDARD HUMANS */ /* ==================================================================== */ #define BASE_HUMAN(MLVL, GENDER) \ race RACE_HUMAN \ level MLVL \ sex GENDER \ height 170 /* cm */ \ weight 150 /* Pounds */ \ NATURAL_DEF(WPN_FIST, ARM_CLOTHES) #define BASE_HUMAN_WARRIOR(MLVL, GENDER) \ BASE_HUMAN(MLVL, GENDER) \ MSET_ABILITY(15,20,20,20,10,15,0,0) \ MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15%, resistances */ #define BASE_HUMAN_CLERIC(MLVL, GENDER, ATT_SPL, DEF_SPL) \ BASE_HUMAN(MLVL, GENDER) \ MSET_ABILITY(11,14,10,10,15,10,0,30) \ MSET_SPELL(25,0,5,5,5,5,5,5,5,5,5) /* 70%, 25% DIV */ \ dilcopy combat_mag@function(ATT_SPL, DEF_SPL, 25, 2); #define BASE_HUMAN_MAGE(MLVL, GENDER, ATT_SPL) \ BASE_HUMAN(MLVL, GENDER) \ MSET_ABILITY( 5,10,10,10,23,12,30, 0) \ MSET_WEAPON(1,4,1,4,0,0) /* 12% */ \ dilcopy combat_mag@function(ATT_SPL, "", 25, 2); #define BASE_HUMAN_THIEF(MLVL, GENDER) \ BASE_HUMAN(MLVL, GENDER) \ MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15% resistances */ \ MSET_ABILITY(15,30,15,20,15,5,0,0) /* ==================================================================== */ /* STANDARD KOBOLDS */ /* ==================================================================== */ #define BASE_KOBOLD(MLVL, GENDER) \ race RACE_KOBOLD \ level MLVL \ sex GENDER \ height 91 /* cm */ \ weight 87 /* Pounds */ \ NATURAL_DEF(WPN_FIST, ARM_CLOTHES) #define BASE_KOBOLD_WARRIOR(MLVL, GENDER) \ BASE_KOBOLD(MLVL, GENDER) \ MSET_ABILITY(16,18,15,19,14,18,0,0) \ MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15%, resistances */ #define BASE_KOBOLD_CLERIC(MLVL, GENDER, ATT_SPL, DEF_SPL) \ BASE_KOBOLD(MLVL, GENDER) \ MSET_ABILITY(11,14,10,10,15,10,0,30) \ MSET_SPELL(25,0,5,5,5,5,5,5,5,5,5) /* 70%, 25% DIV */ \ dilcopy combat_mag@function(ATT_SPL, DEF_SPL, 25, 2); #define BASE_KOBOLD_MAGE(MLVL, GENDER, ATT_SPL) \ BASE_KOBOLD(MLVL, GENDER) \ MSET_ABILITY( 5,10,10,10,23,12,30, 0) \ MSET_WEAPON(1,4,1,4,0,0) /* 12% */ \ dilcopy combat_mag@function(ATT_SPL, "", 25, 2); #define BASE_KOBOLD_THIEF(MLVL, GENDER) \ BASE_KOBOLD(MLVL, GENDER) \ MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15% resistances */ \ MSET_ABILITY(15,22,17,20,15,10,0,0) /* ==================================================================== */ /* STANDARD LIZARDMAN */ /* ==================================================================== */ #define BASE_LIZARDMAN(MLVL, GENDER) \ race RACE_LIZARD \ level MLVL \ sex GENDER \ height 180 /* cm */ \ weight 160 /* Pounds */ \ NATURAL_DEF(WPN_FIST, ARM_CHAIN) #define BASE_LIZARDMAN_WARRIOR(MLVL, GENDER) \ BASE_LIZARDMAN(MLVL, GENDER) \ MSET_ABILITY(25,15,20,20,10,10,0,0) \ MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15%, resistances */ #define BASE_LIZARDMAN_CLERIC(MLVL, GENDER, ATT_SPL, DEF_SPL) \ BASE_LIZARDMAN(MLVL, GENDER) \ MSET_ABILITY(15,10,10,10,15,10,0,30) \ MSET_SPELL(25,0,5,5,5,5,5,5,5,5,5) /* 70%, 25% DIV */ \ dilcopy combat_mag@function(ATT_SPL, "", 25, 2); #define BASE_LIZARDMAN_MAGE(MLVL, GENDER, ATT_SPL) \ BASE_LIZARDMAN(MLVL, GENDER) \ MSET_ABILITY( 5,10,10,10,23,12,30, 0) \ MSET_WEAPON(1,4,1,4,0,0) /* 12% */ \ dilcopy combat_mag@function(ATT_SPL, "", 25, 2); #define BASE_LIZARDMAN_THIEF(MLVL, GENDER) \ BASE_LIZARDMAN(MLVL, GENDER) \ MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15% resistances */ \ MSET_ABILITY(25,20,15,20,15,5,0,0) /* ==================================================================== */ /* STANDARD ORCS */ /* ==================================================================== */ #define BASE_ORC(MLVL, GENDER) \ race RACE_ORC \ level MLVL \ sex GENDER \ height 160 /* cm */ \ weight 160 /* Pounds */ \ NATURAL_DEF(WPN_FIST, ARM_CHAIN) \ MSET_ABILITY(25,15,25,25,5,5,0,0) \ MSET_WEAPON(10,30,25,5,25,5) \ MSET_SPELL(0,0,0,0,0,0,0,0,0,0,0) #define BASE_ORC_WARRIOR(MLVL, GENDER) \ BASE_ORC(MLVL, GENDER) \ MSET_ABILITY(25,15,25,25,5,5,0,0) \ MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15%, resistances */ #define BASE_ORC_CLERIC(MLVL, GENDER, ATT_SPL, DEF_SPL) \ BASE_ORC(MLVL, GENDER) \ MSET_ABILITY(15,10,10,10,15,10,0,30) \ MSET_SPELL(25,0,5,5,5,5,5,5,5,5,5) /* 70%, 25% DIV */ \ dilcopy combat_mag@function(ATT_SPL, DEF_SPL, 25, 2); #define BASE_ORC_MAGE(MLVL, GENDER, ATT_SPL) \ BASE_ORC(MLVL, GENDER) \ MSET_ABILITY( 5,10,10,10,23,12,30, 0) \ MSET_WEAPON(1,4,1,4,0,0) /* 12% */ \ dilcopy combat_mag@function(ATT_SPL, "", 25, 2); #define BASE_ORC_THIEF(MLVL, GENDER) \ BASE_ORC(MLVL, GENDER) \ MSET_SPELL(0,0,0,5,0,5,1,1,1,1,1) /* 15% resistances */ \ MSET_ABILITY(25,20,15,20,15,5,0,0) #endif