#include values.h

index          = ABIL_MAG
name           = magic
race human     =   0
race elf       =  -1
race dwarf     =  -2
race halfling  =  +1
race gnome     =  +2  
race half-orc  =  -3
race half-ogre =  -3
race half-elf  =   0
race brownie   =  +3
race groll     =  -2
race darkelf   =  +3


index          = ABIL_DIV
name           = divine
race human     =   0
race elf       =  +2
race dwarf     =   0
race halfling  =  -1
race gnome     =  -1  
race half-orc  =   0
race half-ogre =  -1
race half-elf  =   0
race brownie   =  -1
race groll     =  -2
race darkelf   =  -1


index          = ABIL_STR
name           = strength
race human     =   0
race elf       =   0
race dwarf     =  +2
race halfling  =  -1
race gnome     =  -1  
race half-orc  =  +2
race half-ogre =  +3
race half-elf  =   0
race brownie   =  -2
race groll     =  +1
race darkelf   =   0


index          = ABIL_DEX
name           = dexterity
race human     =   0
race elf       =  +2
race dwarf     =  -1
race halfling  =  +2
race gnome     =  +1  
race half-orc  =   0
race half-ogre =  -1
race half-elf  =  +1
race brownie   =  +2
race groll     =  +1
race darkelf   =  +1


index          = ABIL_CON
name           = constitution
race human     =   0
race elf       =  -1
race dwarf     =  +2
race halfling  =  -1
race gnome     =  -1  
race half-orc  =  +1
race half-ogre =  +2
race half-elf  =  -1
race brownie   =  -2
race groll     =  +3
race darkelf   =  -1


index          = ABIL_CHA
name           = charisma
race human     =   0
race elf       =  +2
race dwarf     =  -1
race halfling  =  +1
race gnome     =  -1  
race half-orc  =  -1
race half-ogre =  -2
race half-elf  =  +1
race brownie   =  +1
race groll     =  -3
race darkelf   =  -1


index          = ABIL_BRA
name           = brain
race human     =   0
race elf       =  +1
race dwarf     =   0
race halfling  =  -1
race gnome     =  +2  
race half-orc  =  -1
race half-ogre =  -1
race half-elf  =   0
race brownie   =  +1
race groll     =  -2
race darkelf   =  +1


index          = ABIL_HP
name           = hitpoints
race human     =   0
race elf       =  -1
race dwarf     =  +2
race halfling  =  -1
race gnome     =  -1  
race half-orc  =  +1
race half-ogre =  +2
race half-elf  =  -1
race brownie   =  -2
race groll     =  +3
race darkelf   =  -1