#include values.h index = ABIL_MAG name = magic race human = 0 race elf = -1 race dwarf = -2 race halfling = +1 race gnome = +2 race half-orc = -3 race half-ogre = -3 race half-elf = 0 race brownie = +3 race groll = -2 race darkelf = +3 index = ABIL_DIV name = divine race human = 0 race elf = +2 race dwarf = 0 race halfling = -1 race gnome = -1 race half-orc = 0 race half-ogre = -1 race half-elf = 0 race brownie = -1 race groll = -2 race darkelf = -1 index = ABIL_STR name = strength race human = 0 race elf = 0 race dwarf = +2 race halfling = -1 race gnome = -1 race half-orc = +2 race half-ogre = +3 race half-elf = 0 race brownie = -2 race groll = +1 race darkelf = 0 index = ABIL_DEX name = dexterity race human = 0 race elf = +2 race dwarf = -1 race halfling = +2 race gnome = +1 race half-orc = 0 race half-ogre = -1 race half-elf = +1 race brownie = +2 race groll = +1 race darkelf = +1 index = ABIL_CON name = constitution race human = 0 race elf = -1 race dwarf = +2 race halfling = -1 race gnome = -1 race half-orc = +1 race half-ogre = +2 race half-elf = -1 race brownie = -2 race groll = +3 race darkelf = -1 index = ABIL_CHA name = charisma race human = 0 race elf = +2 race dwarf = -1 race halfling = +1 race gnome = -1 race half-orc = -1 race half-ogre = -2 race half-elf = +1 race brownie = +1 race groll = -3 race darkelf = -1 index = ABIL_BRA name = brain race human = 0 race elf = +1 race dwarf = 0 race halfling = -1 race gnome = +2 race half-orc = -1 race half-ogre = -1 race half-elf = 0 race brownie = +1 race groll = -2 race darkelf = +1 index = ABIL_HP name = hitpoints race human = 0 race elf = -1 race dwarf = +2 race halfling = -1 race gnome = -1 race half-orc = +1 race half-ogre = +2 race half-elf = -1 race brownie = -2 race groll = +3 race darkelf = -1